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- 0
- l~
- ~CO Going to PROGL
- ~
- new
-
- dto
-
- p
- 4
- ~
- ~TE
- 25 26 14 4 7 0
- You can draw nearly any shape, extrude
- it and save this as a new piece of
- furniture. Here I draw a lamp base.
- ~~
- ~PA0,.1
- ~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~CLd~CU~CU~
- ~CU~CU~CUd~HM~HMd~PU~PUd~CU~CU~CU~CU~CUdm~
- ~CR~CR~CR~CR~CR~CR~CR~CR~CR~CR~CRd~CD~CD~CD~
- ~CD~CDd~PD~PDd~EN~ENd~CD~CD~CD~CD~CDdca
- ~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL
- ~CD~CD~CD~CD~CD~CD~CU~CU
- ca~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~
- ~CU~CU~CU~CU~CU~CL~CL~CL~CL~CLs
- ~CR~CR~CR~CR~CR~CR~CR~CR~CR~CR~CRs
- ~CU~CU~CU~CU~CU
- ~
- ~TE
- 21 16 14 4 10 0
- That's pretty ugly but it will serve
- our purpose. Now we will create the
- new extruded piece based on this
- drawing, and then twirl it to see what
- it looks like.
- ~~
- xsdebase
- pcdebase
- ~CO Going to PROGX
- ~
-
-
- t~
- ~CO Going to PROGX
-
- +~CD~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~
- ~CU~CU~CU~CU~CU++~CU~CU~CU~CU~CU~CU~CU~
- ~PA0,5
- ~
- ~PA0,.1
- ~
- ~TE
- 1 1 14 4 6 0
- That's a strange looking thing. We
- will use it later as the base of a
- floor lamp. First though, lets make
- a lamp shade.
- ~~
- ql~
- ~CO Going to PROGL
- ~
- ~CL~
-
-
- dto24
- fr8
- ~
- ~TE
- 22 25 14 4 7 0
- We can draw a single line and rotate
- it in space to create objects like
- lamp shades and globes.
- ~~
- ~CU~CU~CU~CU~CU~CU~CUd~CL~EN~ENd~EN~EN~CD~
- d~CL~CL~CD~CLd~EN~EN~CD~CR~CR~CL+~CR~CR~CR~
- ~CR~CRd~
- ~PA2
- xsdetop
- pc~
- ~CO Going to PROGX
- ~
-
-
- t~
- ~CO Going to PROGX
-
- +~CD~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~
- ~CU~CU~CU~
- ~PA0,5
- ~
- ~PA0,.2
- ~
- ~TE
- 4 21 14 4 5 0
- This is our lamp shade. It's ugly too!
- Now lets assemble the finished lamp.
- ~~
- qf~
- ~CO Going to PROGF
- ~
- hanks
-
- debase
- ~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~CU~CU~CU~
- ~CU~CU~CU~CU~CUlbox
- ~CR~CR~CR~CR~CR~CR~CR~CR~CRldetop
- ~CR~CR~CR~CR~CR~CR~CR~CR~CR~CR~
- ~RE
- ~TE
- 18 24 14 4 10 3
- 282 269 240 215
- 330 267 333 219
- 382 269 415 221
- Here are the component pieces of our
- lamp. A base, a box which we will
- resize to be the stem of the lamp, and
- the shade. Now lets stick the pieces
- together.
- ~~
- cnxrp~CU~CU~
- ~CU~CU~CU~CU~CUx-~CL~CLcnxr2
- 2
- 60
-
- ~CL~CL~CL~CL~CL~CL~CL~CL~CLi~CLjjvfcbxrh~
- ~CD~CD~CDxcnjxj~
- cnx~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~CU~
- ~CU~CU~CU~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~
- ~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL~CL+~CR~CR~CR~
- z
- +~CU~CU~CU+
- ~CDvtz
- ~CU+~CU~CU~CU
- ~
- ~RE
- ~TE
- 1 1 14 4 8 1
- 120 110 202 158
- Our lamp is now ready for saving as a
- new piece of furniture. This time I
- will simplify the 2D icon of the piece
- as I save it. See how cluttered the
- icon now looks?
- ~~
- canananxdeugly
- nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn~
- nnnnnnnnnnnnnnnnnnnnnynnnnnnnnnnnnnnnynnn~
- nnnnnnnnnnnnyynnyynnyynnyynnyynnyynnyynny~
- yk
-
-
- zz~
- ~TE
- 18 30 14 4 6 3
- 315 267 258 214
- 228 288 60 311
- 229 301 70 371
- This is our finished lamp. Lets look
- at five of these in 3D.
- ~~
- ~CU~CU~CU~CU~CU~CR~CR~CR~CR~CR~CR~CR~CL~
- ~CLd~CR~CR~CR~CR~CR~CR~CR~CR~CRd~CR~CR~CR~
- ~CR~CR~CR~CR~CR~CRd~CD~CD~CD~CD~CD~EN~EN~EN~
- ~CU~CL-~CL~CLd~CL~CL~CL~CL~CL~CL~CL~CL~CL~
- ~CL~CRsdelamp
- qv~
- ~CO Going to PROGV
- ~
-
-
- vx~ENc~EN~EN+~EN~EN~EN~EN~EN~EN~EN~EN~EN~
- ~EN~EN~EN~EN~PU~PU~PU~EN~EN~EN
- ~CU~CU~CU~CU
- ~CD+~CD~CD~CD~CD~CD~CR~CR~CR~CD~CD~CL
- ~CD
- 61
- vr~
- ~TE
- 2 2 14 4 10 0
- Not very pretty but I hope you see
- the principles involved. You can
- create nearly any piece of furniture
- you might need using these techniques.
- ~~
- q~
- ~TE
- 7 22 0 2 4 0
- As our final example lets create a
- piece of furniture out of some text.
- ~~
- l~
- ~CO Going to PROGL
- ~
- ~CL
-
- dto30
- fl
-
- xt~CL~CL4~CR\c\The
- End~
- ~ES~
- sDEND
- pc~
- ~CO Going to PROGX
- ~
-
- DEND
- f~
- ~CO Going to PROGF
- ~
-
-
-
- m~CUrf30
- sDEN
- qv~
- ~CO Going to PROGV
- ~
-
-
- vr~
- ~TE
- 18 33 14 4 12 0
- Almost all of the furniture supplied
- with ROOMER3 and the ROOMER3 addon
- products was produced using the tech-
- niques you have just seen in action.
- ~~
- ~
- ~TE
- 18 33 4 7 0 0
- ENDEND
- ~~
- ~
-